![]() It's a good idea to take the spirit healer class for him. Kill several Shrieks, then climb the eastern staircase and open the door to meet Anders, your newest party member. Once the area's secure, go into the keep's Interior. A fifth guard is well to the east, vastly outnumbered by archers. Climb the battlements to the west to save another guard and collect a Stormchaser Helm, a decent hat for plate-wearers, inside a chest near all the wounded soldiers. Make sure you're at full health before moving further into the keep, as a pair of hurlocks with a spellcaster as backup will blow the gate open in your face. If you do save them, they retreat to the keep's main gate. If you don't save them, and fast, they'll get killed, which will have slight consequences later in the game. There are three soldiers in the courtyard in total, each of whom is fighting two or three hurlocks and genlocks by themselves. Once you're inside the town itself, be ready to knock one of your characters out of the ogre's grip, then deal with the rest of the darkspawn.
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